Wireframesketcher student
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Not Technician: avoid technicalities (neither related to languaje nor code). Technician: you can go deep into details and to use technicalities. It's not for what it was made, but still.įinally keep in mind who you are addressing to. Plan doesn't have UML diagram, but State Machine Diagram can be used instead. Perfect to give something interactive to the customer while you are still designing or developing.ĭon't forget to document the navigation plan. The point of tools like Wireframesketcher is that they do interactive mockups. This will make your documentation coherent. Additionaly, do references to the UC involved into the screen ( see now why UC codes are useful). Wireframes may not be enough documentation, so, for each screen do a brief introduction and describe every button. For instance, take a look at WireframeSketcher Quite better than screen-shots because it looks cleaner and simpler. These will be useful later, during UI documentation.įor UI documentation the common practice (these days) is to do wireframes.
#WIREFRAMESKETCHER STUDENT CODE#
Just an advice, assign a code to each Use Case (i.e: UC-1, UC-n). This one may not seem business-like documentation, but with the right level of details it could become so. The level of the details is up to you and depends on who is going to read the documentation. For complexe Use Case you may need to go deep into details.
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I just need to offer tighter UI designs for the development team.Įxperiment/sketch/design/rapid/prototype then use the computer to work out the details and flesh out the interactions - don't start the design on the computer. ".different interpretations between the designer and developer, especially around some of the subtleties within the design." I can see the attraction of using the same 'base' for wireframing interactions and then 'flicking a switch' and the finished UI is generated, but for me the computer gets in the way of the early initial design work, although I do sometimes get: I use a more finished 'computer sketch' for presentation to clients, but don't do the initial design using this. I spent ages getting Fireworks to output 'sketchy style' screen designs, then realised how silly it was - why not just draw them!
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We use Ajax/JavaScript/Canvas not Adobe Air or Silverlight.
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I'm not a Luddite I just find it easier for my particular situation. Work out the design and then produce an interactive prototype if needed. Balsamiq, DENIM etc.) and I have always found having to set up configurations/behaviours for the UI components gets in the way. While interaction designers will likely make up the majority of the users of Blend, I believe that the SketchFlow functionality also makes for an attractive proposition for many developers – many of whom have been prototyping for some time, using whiteboards through to creating mockups of screens in Visual Basic or other tools.Ĭontinue reading "Using SketchFlow to Create Better Prototypes" Rate this ArticleĪs a UI designer I have tried computer based UI layout apps (inc. If you’ve heard of the Expression Blend family of products, you’ll likely know that the Expression Blend tool is marketed toward the designer community. In this article we’ll be exploring the functionality within SketchFlow, covering how it works in a soon-to-be-released preview edition, and looking at how such a tool could make your prototypes more usable and effective. For me, prototyping is about creating a communication channel with customers, sharing ideas with stakeholders, and receiving feedback so that changes can be made early on in the development lifecycle. Guest introduces the article with the observation:Īll good developers and designers that I’ve run into do some kind of prototyping. Topics covered include: Importance of prototyping, application flow, navigation, composition screens, feedback, states and transitions, sample data, and documentation. In this article, Simon Guest from Microsoft covers the importance of prototyping for today's applications, and takes the reader on a walkthrough of using Sketchflow to create a prototype of an online store. At the MIX09 conference in March 2009, Microsoft announced a new tool called Sketchflow, that aims to improve the prototyping experience for developers and designers.